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The Elder Scrolls Online

The Elder Scrolls Online

Duración del juego

Un jugador
47½ Horas - 527 Horas
Cooperativo
121 Horas
Multiplayer
100 Horas

Idiomas de importación

Sin información confirmada de los idiomas de importación del juego
También disponible para:
  • 7'55 €
    PAL/UK
    Avaiability
    7'55 €
    Precio sin envío 7.55 €
    +  Shipping cost 0 €
    Precio final 7.55 €
  • 40'99 €
    PAL/UK
    Avaiability
    40'99 €
    Precio sin envío £29.99 (34.35 € )
    +  Shipping cost £5.79 (6.63 € )
    Precio final £35.78 (40.99 € )
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Ficha
Developer
ZeniMax Media, ZeniMax Media
Publisher
Bethesda Softworks
Fecha de lanzamiento
04/04/2014
EAN
5055856401308
Genres
Role-Playing
Calificación por edades
Rating No recomendada para menores de 16 años
Descripción
Product Description

The Elder Scrolls Online is a Massively Multiplayer Online Role Playing Game (MMORPG) set in Tamriel, the ancient land that includes the provinces of Morrowind, Daggerfall, and Skyrim. The game takes place 1,000 years before the events of Skyrim, during the Age of Heroes. Embark on an epic adventure to save the land from a seemingly unstoppable evil in a sprawling storyline that can be experienced on your own or with friends.

The Epic Story

It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom.

Four years ago, in 2E 578, an arcane explosion of energy in the Imperial City set off mystical aftershocks that swept across Nirn. Mages died or went mad. Supernatural abominations from the plane of Oblivion, the Daedra, appeared in greater numbers than ever before. The constellation of the Serpent grew so large that it dominated the night sky.

So began the grand scheme of Molag Bal, Daedric Prince of domination and enslavement. His Dark Anchors, vortexes of evil magic, weaken the barrier between worlds, threatening to merge Nirn and Oblivion into a single, nightmarish hellscape.

In the midst of this chaos, three alliances vie for control of the Imperial City and the White-Gold Tower. High Rock, Sentinel, and Orsinium stand as one, united under the rule of the High King in Wayrest, Valenwood and Elsweyr have forged an alliance with Summerset, and Black Marsh, Morrowind, and Skyrim have joined forces and formed their own uneasy pact.

The Daggerfall Covenant. The Aldmeri Dominion. The Ebonheart Pact.

Three armies will take up arms against the Empire, and against each other, to wrest control of the Imperial City and White-Gold Tower from the dark forces of Oblivion itself.

Where do your loyalties lie?

Multimedia
Metacritic score
Duración del juego (HowLongToBeat)
Un jugador
47½ Horas - 527 Horas
Cooperativo
121 Horas
Multiplayer
100 Horas